SE2Revival/mods/toolkit/DS2Toolkit.ini

18 lines
1 KiB
INI

[Toolkit]
; Dungeon Siege 2 folder (the one with DungeonSiege2.exe). Empty = the folder above this tool kit if the game is
; there, else found automatically through Steam.
GameDir=
; Broken World folder. Empty = "Broken World" inside the game folder.
BrokenWorldDir=
; Which game to edit: ask (a question at start-up when Broken World is installed), ds2 or bw.
; Hold Shift while Siege Editor 2 starts to be asked again.
Game=ask
; Broken World: 1 = no error dialogs (report_errors=false); 0 = report errors as usual. Broken World's own content
; loads without errors (the plugin teaches the editor Broken World's new enum names), so 0 is the default.
QuietErrors=0
; Archives the editor must not mount, by file name, separated by ';' - e.g. third-party mods in the game's
; Resources folders: SkipArchives=Widescreen Fix.ds2res (it redefines template party_humanoid, so the editor reports
; "Duplicate template detected: 'party_humanoid'" at every start).
SkipArchives=
; [Settings]: any Siege Editor 2 setting, answered for the editor (e.g. bits=D:\MyBits).