DS2Revival/mods/multiplayer
2026-10-27 09:32:15 -04:00
..
dp8shim.cpp v1.3.0: MSAA 4x + SMAA by default (no dgVoodoo needed), mouse pointer in exclusive fullscreen, different-version join message, Broken World editions by name, Broken World portraits and start freeze fixed 2026-10-27 09:32:15 -04:00
multiplayer.cpp v1.2.2: DS2Revival.ini next to DungeonSiege2.exe, logs in scripts\logs, a message instead of a hang when versions differ 2026-10-26 23:41:49 -04:00
multiplayer.h v1.2.2: DS2Revival.ini next to DungeonSiege2.exe, logs in scripts\logs, a message instead of a hang when versions differ 2026-10-26 23:41:49 -04:00
news.cpp v1.2.0: no DirectPlay install, 720p-sized HUD at every resolution, DS2Graphics (SMAA, sharpening, finer glow in memory) in any display mode, photo mode, one settings file created at first start (drag-and-drop updates), Broken World runs the main plugin set, old Broken World saves, Broken World fixes 2026-10-26 21:46:26 -04:00
news_ui.cpp v1.2.0: no DirectPlay install, 720p-sized HUD at every resolution, DS2Graphics (SMAA, sharpening, finer glow in memory) in any display mode, photo mode, one settings file created at first start (drag-and-drop updates), Broken World runs the main plugin set, old Broken World saves, Broken World fixes 2026-10-26 21:46:26 -04:00
relay.cpp v1.2.0: no DirectPlay install, 720p-sized HUD at every resolution, DS2Graphics (SMAA, sharpening, finer glow in memory) in any display mode, photo mode, one settings file created at first start (drag-and-drop updates), Broken World runs the main plugin set, old Broken World saves, Broken World fixes 2026-10-26 21:46:26 -04:00
version_check.cpp v1.2.2: DS2Revival.ini next to DungeonSiege2.exe, logs in scripts\logs, a message instead of a hang when versions differ 2026-10-26 23:41:49 -04:00