133 lines
8.5 KiB
Markdown
133 lines
8.5 KiB
Markdown
# Installing SE2 Revival
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SE2 Revival runs GPG's Siege Editor 2 (Dungeon Siege II Tool Kit 1.1, 2005) on the Steam release of Dungeon
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Siege II, and lets it edit Broken World. It changes nothing in the registry, the game or the tool kit's files: a
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plugin answers the editor's install-path and settings lookups in memory, and a small DLL lets the editor read
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Broken World's scripts.
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## What you need
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- **Dungeon Siege II from Steam.** The plugin finds it through Steam: the Steam folder named in
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`HKEY_CURRENT_USER\Software\Valve\Steam` and every library in `steamapps\libraryfolders.vdf`, looking for
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`steamapps\common\Dungeon Siege 2` with `DungeonSiege2.exe` and `Resources\Logic.ds2res` in it.
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- **GPG's Dungeon Siege II Tool Kit 1.1**, `DS2TK-1.1.zip`, free from siegetheday.org (the community site that
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still hosts it). It is not included here. SE2 Revival is made for the Siege Editor 2 in that kit
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(`SiegeEditor2.exe` 2.00.0.3931).
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- **innoextract** (https://constexpr.org/innoextract/), to unpack the tool kit's installer. The installer itself
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stops with "Dungeon Siege II does not appear to be installed on this machine!" on a Steam install, so do not
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run it.
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- Optional: **Broken World**. The editor looks for it in a `Broken World` folder inside the Dungeon Siege II
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folder (the layout DS2 Revival uses to start Broken World from Steam). Elsewhere works too, with
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`BrokenWorldDir=` set (see Settings).
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## Download
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Get `SE2-Revival.zip` from the Releases page, https://git.dsii.uk/dsii/SE2Revival/releases.
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`SE2-Revival.zip.sha256` next to it holds the file's SHA-256; to check it in PowerShell:
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`Get-FileHash SE2-Revival.zip`.
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The zip contains:
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| File | What it is |
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| `version.dll` | Ultimate ASI Loader (x86, unmodified, renamed). Siege Editor 2 loads `version.dll` from its own folder, and the loader then loads `scripts\*.asi`. |
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| `scripts\DS2Toolkit.asi` | the plugin |
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| `scripts\DS2Toolkit.ini` | its settings |
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| `bw\BWCompat.ds2dll` | Broken World script functions for the editor (stubs) |
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| `README.txt` | this guide |
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| `THIRD-PARTY-NOTICES.txt` | licences of the third-party parts |
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## Install
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1. **Unpack the tool kit.** Unzip `DS2TK-1.1.zip`, then unpack its installer without running it:
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innoextract DS2TK-1.1.exe
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Copy everything in the `app` folder it creates to a folder of your choice, e.g. `C:\Games\DS2Toolkit`. Choose
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a folder you can write to (not under `Program Files`): the plugin writes its log, and your choice of game if
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you ask it to remember it, next to itself. If you put the tool kit in a folder inside the Dungeon Siege II
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folder, the plugin uses that game folder without asking Steam.
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Optional: copy `userdocs\My Games\Dungeon Siege 2 Mod` into `Documents\My Games\` (the editor's favourites
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and GPG's prefabs).
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2. **Extract `SE2-Revival.zip` into the same folder**, so that `version.dll` sits next to `SiegeEditor2.exe`
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and the `scripts` and `bw` folders are beside it.
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3. **Start `SiegeEditor2.exe`.** When Broken World is found, it first asks which game you want to edit:
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Dungeon Siege II, or Broken World (the expansion's maps, with both games' content loaded). Tick "Remember my
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choice" to skip the question next time; hold **Shift** while the editor starts to be asked again.
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4. **First time per game: convert the map to files.** Siege Editor 2 edits loose files, not the game's
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archives. Use File > Convert .ds2map to files, and pick:
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| Game | Map |
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| Dungeon Siege II | `<game folder>\Maps\World.ds2map` |
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| Broken World | `<game folder>\Broken World\Maps\xDS2XWorld.ds2map` |
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Not `xDS2World.ds2map`: that file is Broken World's patch to the Dungeon Siege II world, and converting it
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overwrites the Dungeon Siege II files. The editor writes the converted files to
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`Documents\My Games\Dungeon Siege 2 Mod\Bits`; converting World.ds2map takes about 1.1 GB there.
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## Broken World in the editor
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In Broken World mode the plugin gives the editor:
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- both games' archives and maps: its `res_paths` and `map_paths` settings become the Dungeon Siege II folder's
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`Resources` / `Maps` followed by Broken World's, the way Broken World itself loads them;
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- `bw\BWCompat.ds2dll` as a script extension: stand-ins for 772 script functions that Broken World's game added,
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so Broken World's scripts compile. They do nothing: game logic does not run in the editor;
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- Broken World's new enum names (the item skill types `ist_blood_assassin` and `ist_fist_of_stone`, and 32 new
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enchantment alteration types), so its content loads without errors;
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- `skrit_retry=false`, so a script that still does not compile is not retried with a dialog each time.
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Whatever the game, when the editor saves a map's `info\start_positions.gas` the plugin puts back the
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`clothmap_rollover` lines (the journal map links of each start group) that the 2005 editor would drop.
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## Settings: `scripts\DS2Toolkit.ini`
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| Key | Default | What it does |
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| `[Toolkit] GameDir=` | empty | The Dungeon Siege II folder (the one with `DungeonSiege2.exe`). Empty: the folder above the tool kit's if the game is there, else found through Steam. |
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| `[Toolkit] BrokenWorldDir=` | empty | The Broken World folder. Empty: `Broken World` inside the game folder. Broken World counts as installed when `Resources\xTerrain.ds2res` is in it. |
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| `[Toolkit] Game=` | `ask` | Which game to edit: `ask` (the question at start-up, when Broken World is installed), `ds2` or `bw`. "Remember my choice" writes `ds2` or `bw` here. |
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| `[Toolkit] QuietErrors=` | `0` | Broken World mode only: `1` = no error dialogs (the editor's `report_errors=false`; errors still go to its log). |
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| `[Toolkit] SkipArchives=` | empty | Archives the editor must not load, by file name, separated by `;` (e.g. third-party mods in the game's `Resources` folders). |
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| `[Settings]` | none | Any Siege Editor 2 setting, answered for the editor, e.g. `bits=D:\MyBits` to keep the converted files elsewhere. |
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Updating: extracting a newer release over the old one replaces `scripts\DS2Toolkit.ini`. Keep a copy if you
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changed it.
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## Troubleshooting
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The plugin logs what it finds and every setting it answers in `scripts\DS2Toolkit.log` (rewritten at each
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start). The editor's own error log is in `Documents\My Games\Dungeon Siege 2 Mod\Logs`.
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- **The editor stops at start-up (e.g. on "%dstk_path%"), and no `DS2Toolkit.log` appears.** The loader did
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not run: `version.dll` must be in the same folder as `SiegeEditor2.exe`, with `scripts\DS2Toolkit.asi` below
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it.
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- **The log says "no Dungeon Siege 2 folder found".** Steam's registry entry or library list did not lead to the
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game (e.g. the game was copied elsewhere). Set `GameDir=` to the folder that contains `DungeonSiege2.exe`.
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- **The log names the wrong game folder.** A real registry key always wins over the plugin: if an old retail
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install left `HKLM\Software\Microsoft\Microsoft Games\DungeonSiege2` behind, the editor uses that. `GameDir=`
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sets the folder the plugin serves when the key is missing.
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- **No question about Broken World at start-up.** Broken World was not found (no `Resources\xTerrain.ds2res` in
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`BrokenWorldDir`, by default `<game folder>\Broken World`), or `Game=` is set to `ds2` or `bw`: hold Shift
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while the editor starts, or set `Game=ask`.
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- **"Broken World mode: no Resources\xTerrain.ds2res in ..." in the log.** Set `BrokenWorldDir=` to the Broken
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World folder.
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- **"Duplicate template detected: 'party_humanoid' is already in content database" at every start.** A
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third-party archive in a `Resources` folder redefines a template; the known case is the Widescreen/FoV mod's
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`Widescreen Fix.ds2res`. Set `SkipArchives=Widescreen Fix.ds2res`; the game still uses the mod, only the
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editor skips it.
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- **"Object on the chopping block: camera_quake" (or camera_stomp).** Four Dungeon Siege II regions
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(a1_05_03_desroadcav, a1_06_03_desruincav, a2_01_01x_sa_winecellar, a3_01_02x_sa_slcav) raise this on
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purpose: it is GPG's reminder in the retail content, shown by the editor only. Click it away.
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- **Too many error dialogs in Broken World.** Set `QuietErrors=1`; the errors then go only to the editor's log.
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- **The Dungeon Siege II files were overwritten by Broken World's.** `xDS2World.ds2map` was converted instead
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of `xDS2XWorld.ds2map`. Convert `World.ds2map` again to get them back.
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## Uninstall
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Delete `version.dll`, the `scripts` folder and the `bw` folder from the tool kit's folder. Nothing else was
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installed: the plugin never writes to the registry, the game folder or the tool kit's files. Your converted and
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edited maps stay in `Documents\My Games\Dungeon Siege 2 Mod\Bits`; delete that folder too if you no longer want
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them.
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